OpenGL Programming for the X Window System by Mark J. Kilgard

OpenGL Programming for the X Window System



Download OpenGL Programming for the X Window System




OpenGL Programming for the X Window System Mark J. Kilgard ebook
ISBN: 0201483599, 9780201483598
Format: djvu
Page: 568
Publisher: Addison-Wesley Professional


OpenGL ES accelerated framework for creating new user interfaces. This article is about programming multiple graphics cards to render OpenGL scenes on up to 6 monitors with a single computer. All game platforms face this obstacle, because Microsoft doesn't support OpenGL* on Windows RT, just Microsoft DirectX*. Both Mac OS X and Windows are great environments for developing games, and not only that, you can use C for both of them. Windows, MacOSX, Linux, Android, iOS. Recently, I've been doing research in this area for the Allosphere, an immersive, The common way to start opengl is to create a device context (in Windows this is an HDC, in linux an Xwindow), and then create an opengl render context, called an HGLRC. Petrovic says, “We are going to release a Windows 8 Store app when Cocos2d-x fully supports it. I dug up a Green Book ("OpenGL Programming for the X Window System") and it describes rendering into XPixmaps (not what you want exactly, but potentially useful). Learning native window system APIs such as the MFC, QT or X Window System is daunting task. Secondly, Windows will use the Direct3D9 back-end by default while Linux will use the OpenGL back-end. It works fine on Windows, but on Mac OS X I can't get two windows shown at the same time (unless I show the banner after a some large time interval). GLUT is designed to fill the need for a window system independent programming interface for OpenGL programs.

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